Friday, August 14, 2009

BUZZARDS LOSE SEMI-FINAL TO GREENSPIN 15-5.

The Corporate League Buzzards' (Bill, Brad, Bridgette, Brook, Devon, Jason, Jeff, Karl, Kevin, Leroy, Meaghan, Reagan, and Todd) summer 2009 Corporate League season ended last Monday with a 5-15 loss to Greenspin, the team from the Federal Reserve. Greenspin’s tenacious defense prevented the Buzzards from making the second & third passes that rack up the big yardage, and their completion-prone offense moved the disc quickly and well. The Buzzards finished their inaugural season with a respectable 8 wins and 4 losses (counting playoff games), and made it all the way to the round of four.

Looking back on the season, we’ve got a lot to be proud of. I certainly appreciate every Buzzard’s dedication to the team. The RosterManager schedule pages are full of “On my way up from Norfolk, but should be in time for the game,” or “I’ll be there unless I miss my connecting flight.” Many people would use jet lag as an excuse; we use it as a reason for being early.

Thanks also for letting go of some other-than-Spirited play that we saw this season. We cannot prevent someone else from being a jerk, but we do decide whether to rise to the bait. In a recent game, one of our opponent’s players was complaining to me about other people complaining from the sidelines about him being a jackass. First, if he wasn’t such a jackass, people wouldn’t talk about him so much. But second and more importantly, immediately after his rant, two of his teammates approached me and apologized for his ‘tude, and we all got along fine after that. This certainly would not have happened if anyone on our side had “responded in kind.” Teams often consist of fourteen nice folks and one jerk, and running into “that guy” certainly brings out the worst in me, but I’m really proud of the way the Buzzards handled poor-Spirited players all-season.

My personal Thanks to Brad, for setting up the RosterManager site (a huge data-entry job) and for doing a lot of the other grunt-work associated with running a team, to Bill, for taking over the catering (we didn’t always play our best, but we always ate well), and to everyone else who paced off fields, worked the grill, or brought goodies.

Here’s something the Buzzards do that no other team does: we show up on time. It sounds silly, but it works. In at least two games (including both of our playoff wins), the fact that we were ready to play at 6:30 meant that our opponents had to start with whoever they happened to have around. The PPC Complexificationizers started with three women and four men because that’s what they had. In the Wesleyan game, at least one of their best players didn’t play until the second half. And because of the way Ultimate halves work (by score, not by time) it is much harder to come back once you are behind.

I have no rules clarifications or strategerical lessons for this post. I offer one observation, which occurred to me while setting an offense this season. Being a handler is not about having amazing throwing skills, it is about having the judgment to only throw passes you will complete. Not can complete (on a good day, no wind, dry disc, no mark…), but will complete, every time. Disc gets thrown, disc gets caught, repeat. We have about half-a-dozen budding handlers out there, and if my saying it saves you the twenty years it took me to realize it, you’re welcome.

Thanks again to all of you for a great season, and I’ll see you at McNair!

Thursday, August 6, 2009

BUZZARDS OVERCOME WESLEYAN 15-6, to Advance to the Round of Four!

If you want to know what a patient dump/swing/repeat/repeat/... Zone Offense looks like, contact Wesleyan Corporate C league (the real Wesleyan, from Waterbury, CT), because they showed it to us all night long. The Buzzards (Bill, Bridgette, Devon, Jeana, Jeff VoB, Karl, Kevin, Leroy, Meaghan, Paul, Reagan and Todd) pulled ahead early, but Wesleyan, a team of great heart and fantastic Spirit, did not give up and played a much tougher game than the final score suggests. It was a lot of fun playing you guys, and we definitely look forward to seeing you again.

One of the things that made the game so much fun was that we were able to resolve rules questions in the Spirit of fun and fair play. Here’s a rule thing that I had wrong(!). If you get fouled in the end zone, there are two possibilities: either you caught the disc and had it stripped out of your hands (AKA Bridgette, last Monday) or you went up for the disc and were interfered with and didn’t make the catch (AKA Todd). If either of these fouls is contested, the disc goes back to the thrower. If uncontested, Bridgette gets the disc at the spot of the foul and scores a point. Todd gets possession of the disc at the spot of the foul, and it becomes “live”, but he must carry it out to the nearest spot on the goal line and play from there. “Live” means the game is on, no need to check the disc in again, play it like you just picked up an out of-bounds throw. Kudos to Wesleyan for knowing the rule and to Captain Natalie for not rolling her eyes at my ignorance. See the 11th Edition Rules FAQ page for where that all came from. FYI, if you make the catch while airborne, but are pushed out-of-bounds, you are Bridgette, not Todd.

A fond Buzzard farewell for the next two weeks to Paul St. Pierre, departing for Norway for a well deserved rest. He’s leaving behind a legacy of second- and third-chance catches and a textbook on how to make popper cuts. You couldn't ask for a better send-off than to score the game winning point to advance to the semi-finals. You will be missed, we'll keep you updated on how it goes.

The thing that made our Zone offense work and that Wesleyan struggled with was moving the disc up the field after a swing. If you played wing during this game (Leroy, Jeff, Karl, Devon, Kevin, Bill) I’m talking about you, shuttin’ em down. And speaking of closing the door on the offense...

Reagan, you are tougher, per linear foot, than anyone else on the team. Yes, we turned it over too often in the second half. Many of those were the Buzzards trying something a little different for the purpose of player development. This is a good thing, but it still meant 15 minutes of cup for you.

In fact, all of the Buzzard women have made us proud all season long (under "budding handlers," see Jeana, Kelly; under “Defense wins games” see Mariam, Meaghan, Rachel; under “Just tougher than you,” see Annette, Bridgette). You are the stubbornest disc chasers in the league, and every time the Buzzards get the disc on the opponent’s own twenty-yard line, it’s the cup that put us there.

Cup, if you start flagging because the offense isn’t getting it done, you have two tools: when next on offense, call for a timeout. Only the person with the disc can call for a timeout (Rule VI.B.4), so communicate with that person that you need a break. This is something we as a team should have done better to support the cup in this game. In 11 games we’ve had 44 timeouts and called maybe three.

The other thing you can do in the cup is play the passing lanes, not the distance. At ten feet from the disc (the minimum legal distance) you cut off a lot of passing lanes automatically. But if you are unable to keep up with the movement, put yourself in the lane where they want to throw: cut off either the up-field popper or the swing. If you cut off that lane, you buy yourself time to get into position.

The Michael and Janet Jackson Award for Wednesday, August 5th goes to Devon and Leroy for sweet moves and possibly being the same person. Speed in the backfield means we could play the 3-3-1 zone (as opposed to 3-2-2) and really pressure the disc. Here’s some math: Which takes longer? A disc thrown from midfield traveling up the sideline or our deep man coming from the center of the goal line to get the block? I’m not saying what answer I put down, but my grade was 15/6.

The reason you shouldn’t both be in at the same time is because its considered poor Spirit to get the block, then have another defender make a play on the disc, and then, after a commercial break, have the intended receiver appear. Also, somebody’s gotta throw the thing.

A special wave of the feathery wing to our cheering section: season-ticket-holder Jack, mom Marianne (not Jack's mom. C'mon, keep up!), wife Mariam, sig-o’s Mary and Angela and future roommate Danielle (“She’s filling in for Ian. No, wait, I mean…”). We should have brought those bleachers from Bluemont with us. First ten fans get to take a Buzzard home with them. No home for you, Jeff. Get back to the NAC.

Our next game is Monday, August 10th at the Polo Fields (2B). Game at 6:30, cookout at 5:45. I’m not certain who our opponent will be (apparently, google docs is that hard to use), but best bet is our Sligo nemesis, Disc of Enlightenment. Bring your “A” game.

Monday, August 3, 2009

BUZZARDS DEFEAT PPC COMPLEXIFICATIONIZERS, 15-7, and Advance to the Round of Eight

Show up on time and put it up deep. That pretty much defined the Buzzards' key to early success (taking half at 8-3) in their first ever playoff win against PPC Complexificationizers, a company team of consultants who consult on the things that their company does, which is consulting (we think they may be ninjas).

The game started promptly at 6:30, possibly a first in Ultimate history, and PPC took advantage of a careless turnover at our own end zone to draw first blood. But the Buzzards (Todd, Reagan, Paul, Leroy, Kevin, Kelly, Karl, Jeff, Brook, Bridgette and Bill) stepped up, taking the game to 2-2, and then on a 6-1 run to half.

A big Buzzard “Welcome Back” to Devon Clark, Leroy Posey’s evil twin brother. Together, the twins scored probably 70% of the Buzzard Points on deep throws to the end zone. You can tell which one is evil because of the evil one always has facial hair (“I’ve got sensitive skin!”) and the good one reads the Washington Post.

Some more Complexificationizers showed up by halftime (including someone to make the twins work for the disk in the end zone), and the Buzzards gave up three quick points getting adjusted to PPC's zone defense. At 8-6, the Buzzards decided it was time to get serious, and eight points later it was 15-7 and “Good game, blue”. The second half was classic Buzzard flow, with nice popper cuts from Paul, Bridgette, Reagan, and Kelly, and relaxed, high-percentage handling from Todd, Karl, Jeff, Bill and Kevin.

Plays of the game (tonight on “the Ocho”):
Bill “maybe if I lay out it’ll fix my back” Putnam, for digging the disk like the volleyball powerhouse he is.
Kelly “Garot is French for 'Handler', boys” Garot, for not being afraid to put up the deep stuff.
Paul “Popper” St. Pierre, for making the cup look over their shoulders and cry one big teardrop, like at the end of that Prince video.
And Bridgette “strip me again and I will gut you like a fish” Barchek, for showing Jack that Mom is NOT to be messed with.

A rules clarification: Contact which affects your ability to make a play on the disk is a foul. In short: shoving on the way up is a foul and should be called, shoving on the way down is poor Spirit and should be avoided. On a receiving foul, if the foul is contested, the disk goes back to the thrower. If uncontested, the disk goes to the fouled player.

From the 11th Edition rules :
XVI.H.3.b.(1). If a player contacts an opponent while the disc is in the air and thereby interferes with that opponent’s attempt to make a play on the disc, that player has committed a receiving foul. Some amount of incidental contact before, during, or immediately after the attempt often is unavoidable and is not a foul.

but...

XVI.H.2. Contact resulting from adjacent opposing players simultaneously vying for the same unoccupied position, is not in itself a foul.

see also...

XVI.H.3.b.(1) The Principle of Verticality: All players have the right to enter the air space immediately above their torso to make a play on a thrown disc. If non-incidental contact occurs in the airspace immediately above a player before the outcome of the play is determined (e.g., before possession is gained or an incomplete pass is effected), it is a foul on the player entering the vertical space of the other player.

And, of course, pushing an airborne player out of the end zone is a no-no.

Things to think about for next time:
The Zone offense is all about smooth flow. The Buzzards did an excellent job of not forcing bad passes, but the dump-swing-repeat could flow a little faster. Remember, the mission is to run the cup ragged so that they are out of position when you want to go deep. The middle handler’s primary look is a quick continuation to the swing. He’s got about ¾ of a second before the cup gets there. If the middle handler dallies, then the swings are going to start looking for arcing passes across the width of the field. This is low-percentage play and exactly what the cup wants. Keep is simple and keep it moving.

On man defense, if your man is playing deep, cover him deep. But if he is playing middle or short, don’t be afraid to get between him and the disc. If they put up a deep throw, our own deep cover will be there to back you up. Don’t be afraid to commit up close, cut off the passing lanes and get the layout D.

Be proud of your performance, Buzzards. You played tough D against a team with good throws. You played smart O, and forced them to play your game. And you advanced to the round of 8.

Our next game is Wednesday, August 5th at the Polo Fields #1B. Our opponent is either "Air it Out" or Wesleyan. Game at 6:30, cookout at 5:45. See you there!